Identifying a gamification approach for a Python programming course for novices using Jupyter an an example
- Identifizieren eines Gamification-Ansatzes für einen Python-Programmierkurs für Anfänger am Beispiel von Jupyter
Ahmed, Ifthekar; Schroeder, Ulrik (Thesis advisor); Giesl, Jürgen (Thesis advisor); Brocker, Annabell (Thesis advisor)
Aachen : RWTH Aachen University (2022)
Master Thesis
Masterarbeit, RWTH Aachen University, 2022
Abstract
Institutions
- Department of Computer Science [120000]
- The Learning Technologies Research Group [122420]
Identifier
- DOI: 10.18154/RWTH-2022-08891
- RWTH PUBLICATIONS: RWTH-2022-08891