Identifying a gamification approach for a Python programming course for novices using Jupyter an an example

  • Identifizieren eines Gamification-Ansatzes für einen Python-Programmierkurs für Anfänger am Beispiel von Jupyter

Ahmed, Ifthekar; Schroeder, Ulrik (Thesis advisor); Giesl, Jürgen (Thesis advisor); Brocker, Annabell (Thesis advisor)

Aachen : RWTH Aachen University (2022)
Master Thesis

Masterarbeit, RWTH Aachen University, 2022

Abstract

Institutions

  • Department of Computer Science [120000]
  • The Learning Technologies Research Group [122420]

Identifier

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